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  U4GM Modern Warfare 4: When Enemies Rechallenge Angles
Posted by: Hartmann846 - 08-04-2026, 08:46 AM - Forum: 广告专栏 Advertisement Area - No Replies

A fight doesn't end when the last shot lands. The next few seconds decide whether that win creates room or leaves you exposed. Instead of following one rigid routine, you can read the moment, spend only the resources you need, and take control of the next angle. That freedom is where MW4 Boosting fits naturally: stronger habits give every successful exchange more value.

What Is Post-Engagement Decision Making?

It's the quick chain of choices made after a kill, trade, missed push, or forced retreat.

You're not locked into one answer. Check the fight, check the objective, then switch between pressure, safety, and support as the situation changes.

1 Read the Space Before Moving

This suits players who often win the duel but get caught by the second opponent. The focus is awareness before action.

Start with a fast danger check.

• Listen for footsteps, armor plates, reloads, doors, and nearby equipment.

• Scan the angle that could hold another enemy, not just the body you dropped.

• Note your health, ammunition, armor, and escape route before standing still.

• Ask where the surviving opponents are likely to rotate from.

A two-second pause can save the life that the first duel earned. Don't stare at one spot while gathering information.

2 Choose Pressure or Position

This branch fits aggressive players who need better timing, plus cautious players who hesitate after gaining an advantage.

Use the current state to pick your next move.

• Push when the enemy is split, weak, reloading, or separated from the objective.

• Reposition when your cover is damaged, your angle is known, or teammates need a crossfire.

• Fall back when health is low, supplies are thin, or several audio cues point your way.

• Hold a useful lane when moving would give up control for no clear reward.

Pressure works best with a reason behind it. A fast move without support can turn a winning exchange into an easy trade.

3 Reset Resources and Team Information

This suits squads that lose momentum through slow calls or messy preparation. The aim is to make the next engagement easier.

Keep the reset simple.

• Reload the weapon that matters most, but don't reload in the open if enemies can arrive soon.

• Replace armor, recover health, and collect only what you can safely use.

• Tell teammates whether the enemy is down, retreating, rotating, or still nearby.

• Mark the next position so the squad moves with purpose instead of scattering.

Clear information lets teammates adjust before the next contact. A brief call is enough when every second matters.

Which Post-Fight Habit Should You Choose?

Choose the space check if you die to unseen follow-up pressure; choose controlled pressure if you create openings but waste them; choose the reset routine if your squad loses pace. For players who want guided progress while keeping these decisions flexible, buy CoD MW4 Boosting when it matches your goals and lets you focus on cleaner post-engagement play.

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  U4GM Modern Warfare 4: Adapt as Cover Changes
Posted by: Hartmann846 - 08-04-2026, 08:19 AM - Forum: 广告专栏 Advertisement Area - No Replies

The hardest adjustment in the current Ballistic Authority environment is accepting that cover no longer means safety. Faster movement, sharper punish windows, and more interactive objects make old habits unreliable: crouching behind the first wall you see can leave you trapped, while standing in soft cover for too long turns a temporary advantage into an easy read. That is why players looking for a steadier way to survive fights are paying closer attention to cover control, including advice shared through MW4 Boosting when they want to improve their results without abandoning their own playstyle. The strongest approach is not one fixed position, but a setup that lets you decide when to hide, when to peek, and when to create protection yourself.

1 Anchor Build: Hold Space Without Becoming Predictable

This setup is for players who prefer deliberate gunfights, objective defense, and longer sightlines. Its purpose is to turn hard cover into a launch point rather than a hiding place. You hold a strong angle, gather information, and only expose yourself when the opponent has fewer options. The advantage is consistency. A solid wall or deep corner gives you time to reload, recover, and listen for movement. The weakness is just as important: if you keep using the same angle, mobile opponents will eventually surround it or force you away with pressure.

Why This Build Works

◆ Hard cover gives you the safest window for healing, reloading, and checking the next lane.

◆ A patient player can make enemies reveal their route before committing to a fight.

◆ This approach needs less mechanical speed than constant open-ground movement.

Core Gameplay

1) Start behind hard cover and identify at least two escape routes before firing.

2) Peek only long enough to confirm a target, deal damage, or force a reaction.

3) Reset behind protection after each exchange instead of chasing every hit.

4) Shift to a new piece of cover once opponents begin pre-aiming your position.

The common mistake is treating a strong wall like a permanent home. If enemies stop challenging your angle, that usually means they are rotating, waiting for support, or preparing a crossfire. Anchor players should move before the position becomes obvious, even if the original cover is still intact.

Setup Analysis

Choose weapons that remain dependable during short exposure windows. A stable rifle paired with a close-range option works better here than a setup that needs extended time in the open. Equipment should support information and repositioning, not just add more damage.

◆ Best for players who enjoy holding objectives and winning measured duels.

◆ Not ideal when the map offers few connected pieces of hard cover.

2 Pressure Build: Turn Soft Cover Into a Timing Tool

This build suits aggressive players who understand that soft cover is not meant to absorb a full attack. Its value comes from confusing sightlines, hiding movement for a moment, and creating a brief timing advantage before the material breaks apart. Soft cover is strongest when you use it for a purpose. Peek through it to test an angle, break line of sight while crossing a dangerous gap, or force an opponent to spend ammunition before you reach better protection. It becomes a poor choice when you stand behind it and hope the other player loses interest.

Why This Build Works

◆ Soft cover can conceal your next move without locking you into one location.

◆ Destructible objects create visual noise that helps aggressive players change elevation or direction.

◆ Frequent movement makes it harder for opponents to build a reliable read on your position.

Core Gameplay

1) Approach soft cover from an angle that gives you a second destination.

2) Use a short peek to gather information, then fire only if the exchange favors you.

3) Move as the cover starts taking damage instead of waiting for it to disappear.

4) Finish the rotation behind hard cover or at a new angle with better distance.

The rhythm feels closer to controlled probing than traditional defense. You are asking the enemy a question, watching their response, and moving before they can answer with a clean burst. This is especially effective against players who aim at the center of a damaged object, expecting you to remain there. Equipment that improves movement, audio awareness, or quick weapon handling fits this style. Heavy defensive choices can slow the build down, while overly fragile weapons punish you when the soft cover disappears sooner than expected. The best setup leaves room for a second plan.

◆ Best for players who like creating openings and changing angles during a fight.

◆ Not ideal when you panic under pressure or struggle to track cover damage.

3 Shield Pivot Build: Create Your Own Safe Angle

The planted Riot Shield changes the cover conversation because it allows you to add protection where the map does not provide enough. It is particularly useful for crossing exposed ground, sealing a narrow lane, or giving a squad a temporary anchor during a chaotic push. The shield is powerful because it changes the geometry of a fight. It does not make you untouchable, and it should never replace awareness of flanks or elevation. Smart players treat it as a short-lived piece of infrastructure, not a permanent bunker.

Why This Build Works

◆ A planted shield can block one important lane while your team watches the others.

◆ It creates safer reload and recovery moments in areas that normally offer no protection.

◆ It helps aggressive squads convert a dangerous crossing into a controlled advance.

Core Gameplay

1) Place the shield where it protects a specific route, not simply in front of your body.

2) Use the new angle to pressure an opponent or move toward stronger cover.

3) Check the sides and upper levels immediately after deployment.

4) Leave before enemies collapse on the shield or use explosives and alternate angles.

Placement matters more than speed. A shield in the middle of a wide lane may look useful, but it can also announce your location and give opponents an easy reference point. A better placement blocks one threat while preserving a retreat path. In team play, communicate which lane the shield covers so allies do not assume every direction is secure.

◆ Best for players who support teammates and enjoy shaping the battlefield.

◆ Not ideal when the enemy has several angles of attack or when you deploy equipment without an exit plan.

Which Build Should Players Choose?

The Anchor Build is the safest starting point for players still learning sightlines, reload timing, and enemy routes. The Pressure Build is more rewarding for confident movers who can read damaged cover and keep their next position in mind. The Shield Pivot Build is strongest for coordinated teams, objective players, and anyone who enjoys making protection instead of waiting for it. No option removes the need to relocate. Hard cover buys time, soft cover buys uncertainty, and the Riot Shield buys a temporary angle.

If your fights end because you are trapped behind familiar objects, begin with the Anchor approach and add more movement. If you are already comfortable leaving cover before it fails, the Pressure setup will create more opportunities. Players returning after a rough run may also use cheap MW4 Boosting as a short-term way to reach more matches, but the lasting improvement comes from learning when protection has stopped helping.

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  U4GM Diablo 4 PTR: Soul Splinters Risk Power
Posted by: Hartmann846 - 08-04-2026, 08:00 AM - Forum: 广告专栏 Advertisement Area - No Replies

The 3.2.0 PTR changes how Diablo 4 rewards preparation. Soul Splinters create tempting tradeoffs, Mythic crafting protects invested gear, and new encounters make routine farming less comfortable. Players comparing Diablo 4 Items should first consider how these systems affect an entire build rather than chasing isolated bonuses.

Why the PTR Feels Different

The strongest shift is controlled power. Soul Splinters make combat choices less safe, while direct Mythic conversion makes long-term item investment more reliable. During actual runs, you'll notice the difference whenever a defensive sacrifice speeds up a build but makes one mistake much more expensive.

Challenge Dungeons and Overland Ambushes support that direction. Challenge Dungeons let players raise the encounter before entering, while Ambushes interrupt predictable open-world routes with a short decision window. Both systems work best when they test movement and timing, not merely oversized enemy health.

Soul Splinters Reward Deliberate Build Choices

Soul Splinters fit into jewelry and combine resistance with a strong effect and a clear drawback. Anguish favors attack speed and critical builds but increases resource costs. Pain adds protection while reducing movement. Hellfire offers major multiplicative damage while removing Critical Strike Chance.

1. Hellfire suits players willing to rebuild around noncritical damage.

2. Pain helps defensive characters survive dangerous high-tier encounters.

3. Lies is better for progression farming than serious boss attempts.

Experienced players will test these items across different activities. A Splinter that looks powerful on a training target may feel awkward during a crowded dungeon, especially when resource problems or reduced mobility interrupt the rotation.

Mythic Crafting Protects Time Already Spent

The direct Cube recipe converts a qualifying item while preserving affixes, Tempering, and Masterworking. That is a major quality-of-life improvement for anyone who has spent hours refining one centerpiece. The Crafted restriction keeps this route from replacing every other acquisition path.

Slot-based Rune crafting and the Blacksmith's Mythic Cache provide less control but more variety. This creates a useful split: one dependable upgrade for a developed build, followed by broader hunting for additional Mythics. Iconic Mythics gaining regular Unique versions also gives players an earlier way to learn those playstyles.

Gladiator's Triumph and Rogue Testing

Gladiator's Triumph remains a Critical Strike-focused Rogue option with guaranteed Primary Core Stat and Critical Strike Chance. Its corrected bonus damage gives the item a proper testing baseline. The real question is whether it supports flexible rotations after Tricks of the Trade begins rewarding Marksman, Cutthroat, Mobility, and Trap categories separately.

1. Test sustained attacks instead of short burst damage alone.

2. Compare Imbued skills with ordinary attacks during longer fights.

3. Track resource use when combining several skill categories.

Rage of Harrogath and Bleeding Barbarians

Rage of Harrogath now reduces cooldowns by 0.5 seconds per activation instead of one second. That change matters most in Bleeding setups built around frequent skill access. Lower scaling across several Barbarian effects makes the chest's reduced recovery more noticeable during extended encounters.

The item still offers Primary Core Stat and Damage Over Time Multiplier, so it remains aimed at Bleeding players. However, it must now compete more seriously with defensive chest pieces. If the cooldown effect no longer changes the rhythm of a rotation, its identity becomes much harder to justify.

Best PTR Priorities

Rebirth is useful for players who want seasonal progression without abandoning a familiar character identity. Move valuable equipment into Eternal storage first, then verify that appearance, name, class, and cosmetic preferences survive the reset. Charms deserve similar attention because their value depends on build variety rather than one dominant combination.

Start with the systems that affect your main character, then compare results across real activities. For build planning and upgrade decisions, Diablo 4 Items for sale can provide useful reference points after you've measured what the PTR changes in practice.

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  反省自己,我今天洗衣服了吗?我今天打扫房间了吗?我今天写教案了吗?我今天写宣传页了吗?
Posted by: admin - 08-04-2026, 02:00 AM - Forum: 生活和电影 Life and Movie - No Replies

反省自己,我今天洗衣服了吗?我今天打扫房间了吗?我今天写教案了吗?我今天写宣传页了吗?我今天学习开公司的流程了吗?我今天写举报信了吗?我今天记笔记看教程了吗?我今天做练习了吗?我今天练习演讲口才了吗?我今天克制乱买东西省钱了吗?我今天备份资料了吗?我今天写人生规划了吗?我今天向女孩子表达心意了吗?我今天克制自己不胡思乱想了吗?我今天时刻备战惩治没教养的畜生了吗?我今天去洽谈合作业务了吗?我今天去摆摊了吗?我今天照镜子了吗?我今天给幼猫买鱼肉并给它们挑刺煮了吗?我今天早睡早起了吗?我今天针对无节制能耗科产业去抗议游行了吗?我今天去宣传革命思想了吗?我今天忍住不吃盐了吗?我今天去宣传核电恶魔屠杀全人类了吗?我今天有为对抗学校学术权威教育做了实际行动吗?我今天真正为自己的创业做打算和行动了吗?我今天有为自己想将来承担照顾另一半改善自己的生活状况了吗?我今天有去跟阶级敌人斗争吗?我今天有去曝光国内谄媚知识分子歌功颂德不顾坚持的奸人行为了吗?我今天对自己“低功耗,零能耗”的准则还有哪里做得不足吗?我今天又去认真准备跟陌生人打交道了吗?我今天带名片了吗?

我今天没有迟到,过去近两份工作我基本都没有吃饭,而且最近一份工作每天提前20分钟来,这在以前是不可能的,以前在外婆家上班,一个月我能迟到15天以上,尽管我每天告诉自己要改,但是到主动离职都没有改,但现在我改掉了。说明我是可以改变的!那你呢?你可以改变吗?跟我一样,为地球危机大环境考虑而改变自己吗?而做一个斗争到底的战士吗?

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  【精品转载】毛主席预言:“苏修叛徒集团” 的统治不会长久
Posted by: admin - 08-03-2026, 05:04 PM - Forum: ”苏修叛徒“曝光专栏!以及曝光他们的走狗! - No Replies

   
毛主席预言:“苏修叛徒集团”的统治不会长久(尹一鸿)
  “苏修” 一词,最早出现于1960年7至8月“北戴河会议”结束后的第二天, 毛主席在接见胡志明时指出:赫鲁晓夫是现在修正主义的代表。
  之后,“苏修” 一词便见诸于中共党报党刊。
  史称:“苏修叛徒集团” 。
  01
  1953年3月5日斯大林逝突然世后,苏共高层出现权力“真空”。
  混进苏共的各路野心家、阴谋家、反革命的修正主义分子,无不个个蠢蠢欲动。赫鲁晓夫便是其中之一。
  赫鲁晓夫先是联手马林科夫、朱可夫等人,发动篡党夺权的“红墙政变” 。
  1953年6月,在朱可夫军队的帮助下,赫鲁晓夫以“召开会议”为名诱捕贝利亚并“判处死刑”。然,仅仅一百多天后,赫鲁晓夫又杀了马林科夫与朱可夫一个回马枪,马林科夫被定为“马林科夫反党集团”预以顺利清洗;国防部长朱可夫也被削职为民,靠领取养老金过日子。
  由此,赫鲁晓夫通过“红墙政变” ,登上了苏共的最高权力宝座。
  02
  赫鲁晓夫篡党夺权后,从彻底否定斯大林搞“个人崇拜”开始,到把逃兵、流氓、地富反坏右吸收入党,把苏共无产阶级专政,变成了“苏修”叛徒集团的官僚权贵资产阶级专政,从而开启了“苏修”叛徒集团背叛苏联人民、背叛苏共、大搞私有化“改革开放”的一一赫鲁晓夫反革命修正主义的罪恶历史。
  赫鲁晓夫篡党夺权后,在“苏修叛徒集团”的党员官僚权贵中,贪污腐败成风,大家想的是怎样多为自己找点钱,怎样升官,明里是为国家,暗里都是为自己,哪个官僚权贵,又会真正为社会为人民着想的公仆呢?
  尽管苏共党内也有真正的布尔什维克,诸如苏共组织部长主动要求降低标准,不坐豪车,但却遭到领导批评,说他不懂规矩。
  故而,在“苏修叛徒集团” 里, 不懂贪污腐败规矩的真正的布尔什维克,其结果当然是“谁不改革开放,就让谁去睡觉” !
  03
  赫鲁晓夫篡党夺权后,中苏两国的分歧也越来越大,各种摩擦不断。
  比如,1960年在莫斯科举行的华约成员国政治协商会议上,康生作为中国观察员列席了会议,在发言中不指名的警告了苏联不要越俎代庖的代替中国承担义务。这些发言让赫鲁晓夫大为不满,于是在会议闭幕时,赫鲁晓夫毫不客气的影射了毛主席,随后苏联开始了全面攻击中国的政策,将中国定位成“极端民族主义”。
  1960年4月22日,在列宁诞辰90周年的时候,中方连续发表了三篇文章,表面上是批判铁托和南斯拉夫的“现代修正主义”,实际上是在批判苏联和赫鲁晓夫。随后苏联立即做出了激烈反应,并在同年6月在北京举行的世界工会理事会议上带头起哄。
  赫鲁晓夫叛徒集团篡党夺权后,打着苏共的招牌反苏共,反国际社会主义运动,并纠结起保加利亚、匈牙利、捷克斯洛伐克、东德、蒙古、波兰等执政党,以及社会主义政党,一起攻击中国。
  在这场中苏论战中,全世界80多个马列主义政党都全部卷入其中,加入一方便批判和攻击另一方。从而整个世界的共产主义运动也从统一走向了分裂。
  由此,中苏关系恶化。
  04
  在全世界共产主义运动从统一走向分裂的背景下,毛主席共产党却坚定不移地带领全中国各族人民,坚持走社会主义道路,坚决斗私批修,誓死捍卫无产阶级专政,捍卫中国工人阶级“五免福利”铁饭碗。
  因此,毛主席共产党,自然与“赫鲁晓夫叛徒集团”水火不融!
  05
  在赫鲁晓夫叛徒集团复辟倒退的私有化“改革开放” 的背景下,“苏修” 叛徒集团的官僚权贵们监守自盗,贪污腐败成风;再加上西方列强敌对势力,将“冷战思维” 强加给社会主义阵营,并对实行社会主义制度的国家,进行妖魔化宣传;西方列强的目的是,企图以“和平演变” 的战略,在全球范围内“肢解”社会主义国家。
  西方列强敌对势力国家,每年用于对社会主义国家宣传的资金达到600亿美元。 70年代后期,基辛格曾讲:“干什么还要进行宣传?直接在苏共党内建立第五纵队,培养代理人。”
  西方列强敌对势力为了使第五纵队发挥作用,就要推行第五纵队的公开性,并在公开性的背景下,开始歪曲苏联社会与历史真相。比如“大屠杀”、“大恐怖”,实际上是不存在的。比如,有人讲20世纪30年代的肃反枪杀了5000万人,这是没有根据的。
  事实上,1937年肃反后苏联人口是明显增长了,而不是下降了。
  但是,这种歪曲、篡改历史的行为,却在相当大的程度上影响了人们的思想意识,造成很多人认为社会主义是法西斯式的极权主义制度。
  第五纵队还有意识地歪曲历史,把斯大林描绘成杀人犯,把苏联制度描绘成极权主义制度,把苏联人民描绘成是幼稚可笑的,是像垃圾一样的;第五纵队还胡说八道,苏联靠压迫其他加盟共和国而生存;然实际上,大部分加盟共和国,包括乌克兰等,都是靠苏联的补贴而生存的。
  但是,不管西方强敌对势力如何歪曲、篡改苏共历史,其“肢解”苏共的一号杀手,还是赫鲁晓夫叛徒集团!
  因为,在赫鲁晓夫,以及戈尔巴乔叛徒集团腐败成风的背景下,在西方列强敌对势力进行妖魔化宣传和大举经济侵略的内外夹击之下,一个强大的社会主义苏联才被“肢解”的。
  06
  正如毛主席一针见血地指出,苏修叛徒集团,出现了与人民群众根本利益相对立的官僚特权阶层,他们依仗特权大肆挥霍国家资源、监守自盗,文化思想领域,鼓吹私有化,以前与老百姓鱼水之情没有了,取而代之的是形式主义,只做表面文章,糊弄老百姓,虽然党员人数不断提高,但是党的威信却不断下降,很多人加入共产党,只不过是参与投机,想捞一把,这样的党员素质怎么能够抵抗腐蚀呢?
  “苏修叛徒集团”搞特权这样的状况,只要稍有风吹草动就会大厦将倾,并且无法补救的。
  毛主席是全世界无产阶级革命人民最伟大的战略家。
  毛主席预言其“苏修叛徒集团” 的统治不会长久,果不其然,在赫鲁晓夫篡党夺权四十余年后,“苏修叛徒集团” 在“苏修” 内部腐败和西方列强“冷战” 的内外夹击下,终于崩溃垮台了。

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  第一篇,直接上《毛主席语录》,这本书希望大家都买一本,可以看到很多真实的历史
Posted by: admin - 08-03-2026, 04:58 PM - Forum: 红色使命继承 马克思、列宁主义、毛泽东思想 - No Replies

第一篇,直接上《毛主席语录》,这本书希望大家都买一本,可以看到很多真实的历史。那时候是建立工农政权,也就是无产阶级政权,那时候建立的政府是苏维埃政府,也就是专资产阶级的政!林彪最伟大的成就除了打仗就是发明了《毛主席语录》,可惜世人现在已经把它丢弃了,我买了两本,以后有钱了还要买更多本!

以下是内容摘录:
1、马克思主义的道理千条万续,归根结底就是一句话,造反有理!
2、 农村包围城市,武装夺取政权。 
3、榜样的力量是无穷的。
4、这个军队具有一往无前的精神,它要压倒一切敌人,而决不被敌人所屈服!
5、老人知事百事通。
6、农村是一个广阔的天地,在那里是可以大有作为的。 
7、毛泽东一个人如果他不知道学习的重要,他永远也不会变的聪明!
8、党外无党,帝王思想,党内无派,千奇百怪。 
9、忆往昔峥嵘岁月稠。 

关于第一条,大家可以去搜一部电影《芒果之歌》,讲的的红卫兵之间的纷争,最终因革命精神和目标的一致又走到了一起。同时,也批判了学术权威的丑恶伪善面目。它部分取景来自广州市海珠桥。

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  对于领养猫咪的人,我除了感谢还是感谢,真不知道说什么了,有的人可能是纯出于爱心
Posted by: admin - 08-03-2026, 04:52 PM - Forum: 动物、爱心、社会价值观animals, values - No Replies

对于领养猫咪的人,我除了感谢还是感谢,真不知道说什么了,有的人可能是纯出于爱心!尤其是家里已经有猫咪的,也帮助我收养了一只小猫,大恩大德永世不忘,如今地球快毁灭,我唯一能报答的就是去阻止科技能耗产业继续泛滥,守护地球环境直至最后一刻!

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  就算人家不理你,也是你自己的原因,一定要找自己的原因,千万不要怪人家!主动迈出社交的第一步不要指望人人都理你,毕竟这里不是农村善良纯朴的环境
Posted by: admin - 08-03-2026, 03:40 PM - Forum: 生活和电影 Life and Movie - No Replies

就算人家不理你,也是你自己的原因,一定要找自己的原因,千万不要怪人家!主动迈出社交的第一步不要指望人人都理你,毕竟这里不是农村善良纯朴的环境。期望过高,得到失望也很正常,每个人都有梦想,别人也想把精力花在自己的追求上,这并没什么错,即便别人都看不到地球危机,那也是学校教育制度造成的,我就更应该加紧努力,向现代城市经济学校开火!传播无产阶级社会主人的价值观!越是遇到不理我的人,越是要警醒自己要更加努力!去改变这个不正常的社会。

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  我的爱好是音乐呀,可是好久没练乐器了,好像像海外一些自由音乐工作者一样去大街上演奏,然后宣传地球危机,揭露城市经济谎言
Posted by: admin - 08-03-2026, 12:32 PM - Forum: 其它兴趣爱好 - No Replies

我的爱好是音乐呀,可是好久没练乐器了,好像像海外一些自由音乐工作者一样去大街上演奏,然后宣传地球危机,揭露城市经济谎言
弹些什么曲子呢?今天好不容易有时间,也不用摆摊,就练练《超级玛丽》吧,毕竟这两天每天都在玩这个。这次我选用最方便的乐器——电脑键盘,音色使用的是LMMS加载的SF2。当然,默认的键盘是有很多缺点的,我用vmpk重新映射了一下。

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  C++的关键字从63个增加到90多个——这种语言该放弃吗?但还是要入门,因为很多源代码都是C++的,你得会编译它
Posted by: admin - 08-03-2026, 01:22 AM - Forum: C/C++讨论区 - No Replies

C++98/03标准定义约‌63个关键字‌,C++11标准增至‌73个‌,C++20/C++23标准下可达‌90多个‌,新版本会新增constexpr、nullptr、concept、co_await等关键。

以上是来自网上的介绍。我个人不太喜欢C++原音有两个:它被大公司使用,包括Adobe的软件都是C++开发的,而大公司的软件都是那么垃圾臃肿,我产生了极大的心理排斥,另外就是它增加了class的概念,而我个人很不喜欢class,我觉得有没有都无所谓,我之前用python重编FC游戏刚开始也按照教程用很多class,后来干脆完全不用class,我反而觉得更简单!而且早期的汇编语言是没有class的,人家那么多FC游戏不全是这么写出来的吗?

但是为什么还是要学这种语言呢?那就是用它的人太多了,不止大公司用,不止商业公司用,个人、开源项目也在用,也就网上成千上万的免费源代码都用的是C++,比如LMMS,这个免费便去软件,如果你想重新编译这个软件,你必须会一些C++的基础,所以,对这个语言,我们能做到编译项目、修改项目就好,基础入门即可。当然,你如果很有能力,时间也多,你可以用C++做很多项目,比如3D,图形,后期,剪辑……要知道国内用的90%以上的软件都是国外的,你想自己写一个也是可以的,但是我个人认为剪辑软件是没有必要再写了,网上太多了,shotcut,openshot,videopad,会声会影X2……功能上也已经很强大了,确实没有必要再去写了,但是3D软件、编曲软件、图像处理软件还十分空白,且现在已有的这些软件功能还是操作上都有很大的缺陷可以去改进,但这是一个耗时间的事情,如果你有毅力,励志作出一款更优秀的软件,那么祝你成功!

一般的话,github上好多开源软件的源代码,如果能在它们的基础上修改和完善,那也是一种很省事的办法。让我们一起努力学习和攻克吧!地球快毁灭了,与其用哪些高能耗软件服务,不如多学点底层技术,不但水品得到提升,也减少了能耗,编程是非常低配置电脑、低耗电量可以完成的事情,编程只要超着底层走,一定是一种环保的兴趣爱好。比如我,经常用几百元的电脑来做编程,甚至经常都不装独立显卡,或者用几十块的低端显卡。

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