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Master Monopoly go Friend Controls with U4GM - Printable Version +- 价值观的标尺 (https://earthtruth.top/forum) +-- Forum: 法律和广告 LAW and Advertisement (https://earthtruth.top/forum/forumdisplay.php?fid=20) +--- Forum: 广告专栏 Advertisement Area (https://earthtruth.top/forum/forumdisplay.php?fid=21) +--- Thread: Master Monopoly go Friend Controls with U4GM (/showthread.php?tid=45) |
Master Monopoly go Friend Controls with U4GM - luissuraez798 - 08-04-2026 You've just watched the same friend target your landmarks again, and now their name is sitting in your list like an unwanted reroll. Removing that connection is easy once you know where to look, but the menu isn't on the activity feed. Open Monopoly GO from the main board, then head toward the Monopoly Go Partners Event area only when you're sure you're managing the right player, because removing a friend won't undo an active team pairing. The Fastest Removal Route Start at Friends in the lower-right corner, then choose Leaderboard rather than Timeline. Find the player, tap their name or portrait, and open the full Tycoon Card. The small orange three-dot button sits beside the friendship duration; tap it, choose Remove, and confirm. That's the current route described by the game's support guidance, and it's more reliable than older advice about pressing and holding a name. Open Monopoly GO and return to the main board. Tap Friends, then select Leaderboard. Choose the correct player and open the Tycoon Card. Tap the orange three-dot control. Select Remove and confirm the choice. Timeline, Leaderboard, or Tycoon Card? The confusion comes from each screen having a different job. Timeline is for checking recent interactions, while Leaderboard is where the friend list is managed. The Tycoon Card is the last step, and the removal control is tucked behind the three dots instead of being displayed beside the player's name. From what I've seen, players often keep tapping the activity entry because it feels like the obvious place for social controls. Screen Best Use Removal Control Timeline Review recent activity No Leaderboard Find friends Indirectly Tycoon Card Manage one player Yes What Removing a Friend Actually Changes Removal clears the player from your normal friends list. It doesn't rewind earlier Shutdown damage, erase past activity, or make previous sticker exchanges vanish. It also isn't a full account-safety setting. If someone's behavior keeps bothering you after removal, use the in-game support route and explain what happened with as much useful context as you can. Partner Pairings Don't Get Rebuilt An existing Partner Event connection stays in place for that event's duration, even after the normal friendship link is removed. You won't get an empty slot or a fresh teammate selection from this menu. The same idea matters during other social activities too: removing a name before the Monopoly Go Racer Event can tidy your list, but it doesn't rewrite an activity that has already started. Make the Call Before You Tap Confirm A single Shutdown usually isn't enough reason for me to remove someone; Monopoly GO is built around attacking landmarks, and target selection can be quick. A repeated pattern, an inactive account, or a player added only for one sticker trade is a different story. I could be wrong but, in my experience, a shorter list makes event partner choices easier because reliable players don't get buried under random names. Keep players who contribute fairly during shared events. Remove inactive names before choosing a new teammate. Review unfamiliar portraits instead of tapping the first result. Use support for persistent unwanted contact. If the Three Dots Are Missing Back out to the main board and repeat the route from Friends to Leaderboard. Confirm that you opened the full Tycoon Card, not just a Timeline entry. If the orange control still isn't visible, fully close Monopoly GO, reopen it, and check the same player again. Reloading has restored the option for some players, although results can vary. Take a moment before confirming, too: there's no visible batch removal flow, so each friend is handled one at a time. |